Game Design
Welcome to the first edition of the Game Design and Research track of IndiaHCI. Through this track, we wish to invite folks who are interested in games, game design, applied games, gamification, play, play design, toys, and allied areas to participate in the conference. India has been (and is) a playful country, symbolized by games like Chaturanga (the ancient predecessor of Chess), Mokshapattam (the ancient predecessor of Snakes and Ladders), and festivals like Holi where the Magic Circle blurs with the social reality. Against the rich backdrop of our playing and sporting through centuries, this track aims to pioneer quality design and research in the field of games in India.
We invite game designers, game scholars, game design scholars, game design students, gamification designers, play designers, teachers, and everyone who makes, thinks, and applies games to submit and showcase their work. Submissions to this track can be made in two forms — Demos and Short Papers.
Submission topics include, but are not limited to:
Games that improve the daily lives of people
Serious/purposeful games (games for education, health, and sustainability amongst others)
New approaches and elements in the design of games
Design of novel game experiences
Methods in Games User Research
Games and Culture
Augmented and virtual reality in a play context
Games and accessibility
Games in Industry
Gamification
AI and Games
Ubiquitous games
Future of games
Submissions can include original work related to any of the forms mentioned below or beyond
Tabletop games (Board games, card games)
Digital/Video games
Simulations
Narrative and Thematic games
Toys
Phygital play interfaces
Play activities
Gamified systems and applications
Important Dates
May 24, 2024: Submission Portal opens
August 5, 2024: Submission Closes
August 10, 2024: Submission Closes
September 8, 2024: Authors will be notified of the decision
September 15, 2024: Submission of final Camera-ready version
(All deadlines close at 23:59 IST)
Call for Papers - Submission Summary
Submissions to the game design track can be made in two forms: Demo, and Short Paper.
Both submissions must be made through Microsoft CMT.
Anonymisation: Demos are non-anonymised. Short Papers are anonymized
Submissions for demos and short papers should be made in Springer LNCS format. The submissions should be 6 to 8 pages, excluding references and appendices. Short papers can include work-in-progress or position papers.
Submissions for demos will require a 5-minute video explaining the gameplay and game specifications in addition to the extended abstract. At the conference, all selected demos will be exhibited. Author bios should be mentioned in the paper. They are not counted towards the page limit.
Short papers will have to be presented through a 15-minute presentation.
One of the authors per submission is required to register for the conference.
Papers that do not meet the camera-ready publication criteria will not be included in the conference proceedings.
Demos and short papers that do not qualify the criteria of originality, novelty, and alignment to the theme will not be included. This will be assessed by a jury of expert reviewers.
Submission category
Your submission can fall into one of the following two categories:
A) Demo and B) Short Paper
Demo Paper
This category includes playable demos, partially made games (but with full concept), etc. All selected demonstrations will be exhibited at the conference.
Demos submitted by student participants (students enrolled in full-time courses in universities) will automatically enter into a student game design competition. Finalists will give a brief presentation about their games. This is subject to verification of the student status of the authors.
A demo submission should include the following
Extended abstract: Authors should submit a non anonymized paper (6 to 8 pages) written in the Springer LNCS format. An overview of the game itself, and the design and development process, with possibly screenshots/images of play. The positioning of the game in terms of related work, including references and outlining the game’s unique contribution. In the case of applied games, a description of the context and the rationale for the game is required.
Gameplay video: 5-minute video explaining the gameplay in HD resolution (1920 px ✕ 1080 px), 20 MB. This should take the form of a 5-minute maximum gameplay video clearly showing both the screen (if present) and the player interacting with the game. If the game is not yet fully complete, authors could also submit a Wizard of Oz implementation of the game with justification on why the game is incomplete (e.g., technology is not yet there, and needs massive resources).
Game specifications: The following details should be mentioned explicitly in a separate file of the submission package: Duration of gameplay, number of players, Age appropriateness, Status of the game, and description of an ideal space to play the game (outdoors, indoors, space allowing movements, power requirements, etc. )
Short paper
Research on games can be submitted in the form of a short paper (refer to the submission format). These papers will have presentations at the conference.
Submission for short papers for games track should include:
Extended abstract: Authors should submit an anonymized paper (6 to 8 pages) written in the Springer LNCS Format. The paper can be written for any of the topics listed earlier and address any dimension listed below:
Experiments with existing or developed games
Qualitative or quantitative studies showing preliminary results
“Sequels” to a prior research contribution
“Prequels” to motivate or stimulate novel conversations or future work
Theoretical or methodological contributions that provoke disciplinary conversations
Alternative and/or contradictory thoughts on games, play, toys, and allied concepts.
Optional Demo: Submissions for short papers can also choose to setup a demo if there is any. There is no separate submission required for this accompanying demo. But please write to the chairs (Malay Dhamelia (malay.n.dhamelia@gmail.com), Sandeep Athavale (sandeepathavale@yahoo.com) and Aakash Johry (aakash@design.iitd.ac.in)) at the time of submission to get a demo space.
Review Process
Each category of submission follows a different review process.
Review process for Demo
A submission will be evaluated on following dimensions:
Positioning and articulation of the uniqueness of the game/toy: What do you think is new in the game/toy/play activity? How will your design provide a new experience? How does it show players a new perspective?
Production and Presentation Quality: The games should be playable, with finished assets.
Articulation of the concept in the Extended Abstract
Review process for Short papers
A submission will evaluated on following dimensions:
Novel/innovative/original/meaningful work
Articulation and Positioning with respect to existing literature
Contribution to design approaches to games, gamification, play, toys, and allied topics.
Upon Acceptance
Authors of selected submissions will submit a Camera-ready version and will be invited to the conference in Mumbai. At least one of the authors should register for the conference; they will present their work at the conference. Authors of the selected short papers will receive detailed information about the presentation. Games/Toys/Play activities selected for Demos will receive an email requesting details of the game and the facilities required to exhibit at the conference.
At the main conference
At least one of the registered authors of accepted Short Papers is required to present their work at the main conference. Authors of Demos should be prepared to bring a playable demo of the game and all necessary hardware for demonstration at IndiaHCI.
Demos will be displayed in a designated play area at the conference venue. Attendees will visit the play area and play/playtest these games. Exhibited student entries selected by judges will give a brief 5-minute presentation about their game. Winners from each category will be announced during the event.
Authorship
Although AI tools such as ChatGPT can be safely used for editing author-generated content, their use in content generation is strongly discouraged. While we won't actively employ tools to identify text generated by any of the AI tools, we will investigate submissions brought to our attention. All authors are expected to take responsibility for any concerns regarding the accuracy or integrity of their submitted work. AI-generated images can only be used for placeholders with transparent attribution.
Any queries regarding the paper submission should be directed to the game design track chairs - Malay Dhamelia (malay.n.dhamelia@gmail.com), Sandeep Athavale (sandeepathavale@yahoo.com) and Aakash Johry (aakash@design.iitd.ac.in).